How to Display Projector Status on an LCD in Space Engineers
Space Engineers is a popular sandbox game that lets players build and explore space stations, ships, and mines in a vast, sci-fi environment. One essential tool in the game is the projector, a block that projects a holographic blueprint of a ship or station that players can build and modify. However, sometimes players want to know the status of their projector, such as whether its turned on or off, how much power its consuming, or what blueprint its displaying. In this article, well show you how to display projector status on an LCD screen in Space Engineers.
Step 1: Place the LCD Screen
To display the projector status on an LCD screen, you need to place the screen first. You can do this by selecting the LCD panel block from the Toolbar or G menu and placing it on a suitable surface, such as a wall or a floor. Then, use the Control Panel of the LCD panel block to name it, change its color, font, and font size, and set its ownership and access permissions.
Step 2: Connect the LCD Screen to the Projector
To show the projector status on the LCD screen, you need to connect them with a programmable block, a sensor, and some programming code. First, place a programmable block and a sensor near the projector and connect them with conveyor tubes or connectors. Then, use the Control Panel of the programmable block to write a script that retrieves the status of the projector and sends it to the LCD screen. You can use the Programming Guide of Space Engineers to learn how to write scripts in C# or Visual Scripting.
Step 3: Code the Program
Heres an example of a simple script that displays the projector status on the LCD screen:
```
void Main(string argument)
{
IMyProjector projector = (IMyProjector)GridTerminalSystem.GetBlockWithName("My Projector");
IMyTextPanel screen = (IMyTextPanel)GridTerminalSystem.GetBlockWithName("My LCD Screen");
string status = "";
if (projector != null)
{
status += "Projector: " + (projector.IsWorking ? "ON" : "OFF") + "
";
status += "Blueprint: " + (projector.RemainingBlocks > 0 ? "In Progress" : "Idle") + "
";
}
screen.WritePublicTitle("Projector Status");
screen.WriteText(status);
}
```
This script uses the "GridTerminalSystem" object to access the blocks named "My Projector" and "My LCD Screen". You should replace these names with the actual names of your projector and screen blocks. Then, it retrieves the status of the projector using its "IsWorking" and "RemainingBlocks" properties and formats it as a string. Finally, it sets the title and text of the LCD screen to this string.
Step 4: Run the Program
To run the program, go back to the Control Panel of the programmable block and select the "Run" button. You should see the projector status displayed on the LCD screen, updated in real-time. If you want to change the layout or design of the screen, you can modify the script or use the Advanced Properties of the LCD panel block.
Conclusion
Displaying projector status on an LCD screen in Space Engineers can greatly improve your gameplay experience and productivity. By following the steps and example code we provided in this article, you can create your custom monitoring system that suits your needs and preferences. Moreover, by learning how to code in Space Engineers, you can improve your programming skills, explore new possibilities, and have fun in the process. Happy engineering! |